Introduction to UX: Personas, Scenarios, and Storyboards
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Description

During this class, students will learn the basics of user-centered design - how to focus on the user in order to define products that are usable, useful and desirable. Students will learn how to represent users in a robust and thorough manner, and how to bring these personas to life through written scenarios of use. Then, students will learn how to visualize preliminary scenes and screens - storyboards of the users using your products to achieve their goals. At the end of this class, students will have the ability to move from vague requirements to concept designs, suitable for detailed design or implementation.

Organizer
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Co-founder @HourSchool. Alumni @ac4d. Holler @rubyku!

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World traveler (when I can afford it). Photographer (on the weekends). Marketing & Product Lead @MainStreetHub (by day). Video game button masher (by night).


Profile

I'm a video game designer/yogini. I received my BFA in Design from the University of Texas in '06 and have been working as a game designer ever since. I started practicing yoga in '07, beginning with Bikram yoga, then focussing on Vinyasa flow. I completed a 100 hr. Anusara training in 2011. vidyogames.tumblr.com


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Web designer for Texas A&M Libraries and owner of freelance design company Sprocket Design. schnauzer collector.


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A Houston graphic design transplant who's looking to get lost in the Austin creative scene. I am always looking to learn new things and hone old skills.


Stringio

Senior Product Designer at Mixer Design Group


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Kim


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I like bikes.


Comments

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GreysonGarrett
6 months ago

Some of these scenarios are quite interesting, and I want to know more about them. I am working on the ND-Center Reviews right now, but once I am done with that, I'd like to see more information about the scenarios here.

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Russell Rupert
10 months ago

When it comes to the Introduction to UX: Personas, Scenarios, and Storyboards then it was said in this class students learn the fundamentals of user-centered design and how to stress on the user in case you want to define products that are serviceable, beneficial and required. Here students will learn how to characterize users in a vigorous and detailed manner, and to bring these façades to life via written scenarios of use. I took some assignment help from her. Apart from that students would also be able to learn how they can visualize introductory scenes and screens, storyboards of the users utilizing your products to attain their goals. At the end of this class, scholars will have the capability to move from unclear necessities to concept designs, appropriate for comprehensive design or application. This would be a very good opportunity for students to build up the foundation of abstract knowledge by utilizing their hidden capability and make the most of it.

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